
Its platform mimics physical offices by providing access to virtual desks, computers, and whiteboards. What it does: Arthur builds augmented office space in the metaverse where employees can assume avatars and interact and work together in a virtual environment.

Suggested by: Adam Draper, founder and managing director at Boost VCīackers: Boost VC, Draper Venture Network, Draper Associates, Climate Capital, Anorak Ventures Insider asked top VCs to share the up-and-coming AR and VR startups to watch and profiled 14 of them.Īrthur cofounder and CEO, Christoph Fleischmann. With VCs pouring $4.4 billion into AR and VR startups in the first quarter of this year, 2022 is looking to be a lucrative year for the sector. Recently, Europe-based FOV Ventures launched a new fund for startups operating in the metaverse - the first of its kind on the continent as the industry attracts more investor attention. "We believe that companies which connect both worlds will be big."ĭavid Ripert, the founder and CEO of Poplar, an AR marketing startup for e-commerce retailers, believes there is more momentum in Europe following the pandemic, despite the US largely dominating funding to date.
Us venture partners augmented virtual reality Offline#
"Much of what makes up the metaverse will not be wholly decoupled from our offline world," said Andrew J Scott, founding partner of 7percent Ventures, a VC firm that invests in AR/VR startups. Investor appetite for AR and VR startups hit an all-time high last year, raising $7.2 billion globally, per Dealroom data. By comparison, AR adds to a user's existing environment and can be accessed through a phone or eyeglasses instead of a headset. Images and animations are superimposed on real objects so that the two worlds co-exist. VR uses sensory and haptic technology to simulate real-life experiences in a completely virtual environment, which can usually be accessed via a headset. Elsewhere, Apple is reportedly on the cusp of unveiling its own mixed reality headset that is poised to combine both AR and VR into the same device. The promise of widespread adoption spurred Mark Zuckerberg into renaming the Facebook holding company to Meta to emphasize his desire for the business to lean heavily into a metaverse-based future. Gaming companies like Roblox and Improbable dominated the AR and VR market but wider use cases have grasped investors' attention as the technologies promise to shake up everything from medical training and construction to online shopping and conferences.

